As far as the main story goes, you'll need to return here intermittently to help out the God which arrive, but there's a lot more to it than that. The Hall Of Gods is your central hub, unlocked after the Prologue in Clashing Rocks. As the name implies, these will be protected by a group of enemies, typically one or two very powerful foes and several less. So when the first puzzle shows you how it works, just remember that the more complex puzzles in that vault will use the same mechanics. Swords, Axes and Bows are primarily found inside Guarded Chests. The important thing is that it's the same. That could be rolling a ball, shooting targets, stacking boxes. If it's in reach but off screen, Fenyx won't grab it until you move the camera around, so bear that in mind.Īside from the game's final vault, which combines different ideas, every vault has a single gimmick. The telekenesis grab only works when an item is on the screen. If you're ever stuck in any vaults (remember our Vaults of Tartaros Solutions are there too), use Phosphor's Clone to have some extra weight on pressure pads. We mention this as an important skill in the Hall Of Gods guide, but it's worth repeating here.